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	<title>Comments for sk89q.com / thoughts</title>
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	<link>http://www.sk89q.com</link>
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		<title>Comment on WorldEdit selections for Bukkit plugins by sk89q</title>
		<link>http://www.sk89q.com/2013/03/worldedit-selections-for-bukkit-plugins/comment-page-1/#comment-4241</link>
		<dc:creator>sk89q</dc:creator>
		<pubDate>Tue, 21 May 2013 06:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sk89q.com/?p=2240#comment-4241</guid>
		<description><![CDATA[Yes]]></description>
		<content:encoded><![CDATA[<p>Yes</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WorldEdit selections for Bukkit plugins by Isaac Moore</title>
		<link>http://www.sk89q.com/2013/03/worldedit-selections-for-bukkit-plugins/comment-page-1/#comment-4240</link>
		<dc:creator>Isaac Moore</dc:creator>
		<pubDate>Tue, 21 May 2013 03:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sk89q.com/?p=2240#comment-4240</guid>
		<description><![CDATA[Does getSelection() return null if the player does not yet have a selection?]]></description>
		<content:encoded><![CDATA[<p>Does getSelection() return null if the player does not yet have a selection?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Mirroring your Minecraft server by Qwahchees</title>
		<link>http://www.sk89q.com/2013/03/mirroring-your-minecraft-server/comment-page-1/#comment-4239</link>
		<dc:creator>Qwahchees</dc:creator>
		<pubDate>Thu, 16 May 2013 09:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sk89q.com/?p=2224#comment-4239</guid>
		<description><![CDATA[Mirrors across the world!]]></description>
		<content:encoded><![CDATA[<p>Mirrors across the world!</p>
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	</item>
	<item>
		<title>Comment on Economy in a game like Minecraft by Scythe</title>
		<link>http://www.sk89q.com/2011/10/economy-in-a-game-like-minecraft/comment-page-1/#comment-4238</link>
		<dc:creator>Scythe</dc:creator>
		<pubDate>Thu, 16 May 2013 03:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sk89q.com/?p=1632#comment-4238</guid>
		<description><![CDATA[Yeah. That is why I started looking around for the best way to do it. I will probably base it mostly off iron for now.

What we will probably do is a bit different though. We will probably have banks where people can store their money and exchange items for money. At first it will probably just be Iron that players can exchange in for money. But maybe later we will add more items in to accommodate different playing styles. But for now iron should be just fine as miners will make the money and then use that to buy products and it should get circulated. Easy jobs like small farming will get less money as the other players can just set up their own. The more demanding jobs should get more money. And players will determine their own rates (except the iron to currency rate) based on the difficulty/rarity to get iron and on other player&#039;s prices.

We like to have players use as few commands as possible. Most of the things they can do has to be done through items (PowerItems) or signs (ServerSigns) to keep things simplified and physical. (Ex: Sign outside MobArena to join, use a book for setting your home and teleporting to it, using an item to lock a chest). So we will probably use Emeralds or another non-easily obtained item for currency. And then use the Gringotts plugin for checking the items on the player and in the bank and using those for currency.

Yeah. It seems like it is a good start. We will see though.]]></description>
		<content:encoded><![CDATA[<p>Yeah. That is why I started looking around for the best way to do it. I will probably base it mostly off iron for now.</p>
<p>What we will probably do is a bit different though. We will probably have banks where people can store their money and exchange items for money. At first it will probably just be Iron that players can exchange in for money. But maybe later we will add more items in to accommodate different playing styles. But for now iron should be just fine as miners will make the money and then use that to buy products and it should get circulated. Easy jobs like small farming will get less money as the other players can just set up their own. The more demanding jobs should get more money. And players will determine their own rates (except the iron to currency rate) based on the difficulty/rarity to get iron and on other player&#8217;s prices.</p>
<p>We like to have players use as few commands as possible. Most of the things they can do has to be done through items (PowerItems) or signs (ServerSigns) to keep things simplified and physical. (Ex: Sign outside MobArena to join, use a book for setting your home and teleporting to it, using an item to lock a chest). So we will probably use Emeralds or another non-easily obtained item for currency. And then use the Gringotts plugin for checking the items on the player and in the bank and using those for currency.</p>
<p>Yeah. It seems like it is a good start. We will see though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Economy in a game like Minecraft by sk89q</title>
		<link>http://www.sk89q.com/2011/10/economy-in-a-game-like-minecraft/comment-page-1/#comment-4237</link>
		<dc:creator>sk89q</dc:creator>
		<pubDate>Thu, 16 May 2013 01:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sk89q.com/?p=1632#comment-4237</guid>
		<description><![CDATA[People used barter, and still do. The topic of a currency comes up at times, and it usually becomes 3-hour in-game conversations that end up on the forums, but we&#039;ve never really found a suitable item to tie the currency to.

Iron on vanilla was easily accessible by everyone, used up in the process of playing the game, and its supply was extremely dependent on how much time people put into the game. On the modded server, there&#039;s really no analogue. Practically all the items can be created by automation, and unlike iron, a lot of items are tied to a specific style of gameplay, and so they are not really accessible to everyone.

People set up shopping districts, made empty stalls, filled them, and put up trading machines (from industrialCraft 2). Really, people &quot;make money&quot; by spending time in the game and accumulating materials that others want. Having a currency, however, would obviously be like grease to the entire process]]></description>
		<content:encoded><![CDATA[<p>People used barter, and still do. The topic of a currency comes up at times, and it usually becomes 3-hour in-game conversations that end up on the forums, but we&#8217;ve never really found a suitable item to tie the currency to.</p>
<p>Iron on vanilla was easily accessible by everyone, used up in the process of playing the game, and its supply was extremely dependent on how much time people put into the game. On the modded server, there&#8217;s really no analogue. Practically all the items can be created by automation, and unlike iron, a lot of items are tied to a specific style of gameplay, and so they are not really accessible to everyone.</p>
<p>People set up shopping districts, made empty stalls, filled them, and put up trading machines (from industrialCraft 2). Really, people &#8220;make money&#8221; by spending time in the game and accumulating materials that others want. Having a currency, however, would obviously be like grease to the entire process</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Economy in a game like Minecraft by Scythe</title>
		<link>http://www.sk89q.com/2011/10/economy-in-a-game-like-minecraft/comment-page-1/#comment-4236</link>
		<dc:creator>Scythe</dc:creator>
		<pubDate>Wed, 15 May 2013 21:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sk89q.com/?p=1632#comment-4236</guid>
		<description><![CDATA[Wow. Fast reply. =)

What do you mean it is different? My server is pretty heavily modded as well (Not as many industrial plugins and such), but we still want something to make promote trading and make it easier. Do you mean players just started using a barter system? Or they set up their own exchange rates? Is the source of money still iron or do players make money some other way now?

So many questions. =P Maybe I should just log on to your server...]]></description>
		<content:encoded><![CDATA[<p>Wow. Fast reply. =)</p>
<p>What do you mean it is different? My server is pretty heavily modded as well (Not as many industrial plugins and such), but we still want something to make promote trading and make it easier. Do you mean players just started using a barter system? Or they set up their own exchange rates? Is the source of money still iron or do players make money some other way now?</p>
<p>So many questions. =P Maybe I should just log on to your server&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Economy in a game like Minecraft by sk89q</title>
		<link>http://www.sk89q.com/2011/10/economy-in-a-game-like-minecraft/comment-page-1/#comment-4235</link>
		<dc:creator>sk89q</dc:creator>
		<pubDate>Wed, 15 May 2013 06:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sk89q.com/?p=1632#comment-4235</guid>
		<description><![CDATA[In my case, I don&#039;t run a vanilla survival server anymore -- now I only do a modded survival server, but...

Back then, we started having people contract out their building services, and those with the materials would pay for the constructions. it also works out if you have players who enjoy making big projects, and people start pooling their resources.

Now with a modded server, the economics are different, and I didn&#039;t even bother setting up the economy stuff as usual. Interestingly enough, as I was dragging my feet building a player market, the players did themselves and made a marketplace with a bunch of stalls and several entire sectors. They didn&#039;t even really bother using region protection, though that&#039;s not something I agreed with them on :P]]></description>
		<content:encoded><![CDATA[<p>In my case, I don&#8217;t run a vanilla survival server anymore &#8212; now I only do a modded survival server, but&#8230;</p>
<p>Back then, we started having people contract out their building services, and those with the materials would pay for the constructions. it also works out if you have players who enjoy making big projects, and people start pooling their resources.</p>
<p>Now with a modded server, the economics are different, and I didn&#8217;t even bother setting up the economy stuff as usual. Interestingly enough, as I was dragging my feet building a player market, the players did themselves and made a marketplace with a bunch of stalls and several entire sectors. They didn&#8217;t even really bother using region protection, though that&#8217;s not something I agreed with them on :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Economy in a game like Minecraft by Scythe</title>
		<link>http://www.sk89q.com/2011/10/economy-in-a-game-like-minecraft/comment-page-1/#comment-4234</link>
		<dc:creator>Scythe</dc:creator>
		<pubDate>Tue, 14 May 2013 23:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sk89q.com/?p=1632#comment-4234</guid>
		<description><![CDATA[How do builders make money then? And what do explorers spend their money on? Seems like the explorers would end up with all the money and resources, and the builders would have all the needs.

How do you even that out?]]></description>
		<content:encoded><![CDATA[<p>How do builders make money then? And what do explorers spend their money on? Seems like the explorers would end up with all the money and resources, and the builders would have all the needs.</p>
<p>How do you even that out?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Mirroring your Minecraft server by Mayank Mishra</title>
		<link>http://www.sk89q.com/2013/03/mirroring-your-minecraft-server/comment-page-1/#comment-4233</link>
		<dc:creator>Mayank Mishra</dc:creator>
		<pubDate>Fri, 10 May 2013 02:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sk89q.com/?p=2224#comment-4233</guid>
		<description><![CDATA[hi, i need some help]]></description>
		<content:encoded><![CDATA[<p>hi, i need some help</p>
]]></content:encoded>
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	<item>
		<title>Comment on WorldGuard by Sucks to suck bro</title>
		<link>http://www.sk89q.com/projects/worldguard/comment-page-1/#comment-4232</link>
		<dc:creator>Sucks to suck bro</dc:creator>
		<pubDate>Thu, 09 May 2013 02:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sk89q.com/#comment-4232</guid>
		<description><![CDATA[Where do ya friggin download it after you&#039;re in bukkit!?]]></description>
		<content:encoded><![CDATA[<p>Where do ya friggin download it after you&#8217;re in bukkit!?</p>
]]></content:encoded>
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